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an original fallout rp established in 2012 | player driven, world building | no word count, no character limit, includes Fallout 1 - 4
Members are welcome to utilize our pip-boy chat under the Data tab!
10.23.16 "War Never Changes" DLC launches. Public reopening initiates.
09.30.16 After 4 good years, the story concludes. Fallout 66 ends.
The caravan trail reaches the end of its progress in the state of Missury, at the St. Louis trade stop. A year-long campaign in the mutant city sees the rise and fall of a multitude of different lives and groups. Amid the daily struggle, civilization takes hold over the radioactive ruins below the Gateway to the West. The battle for St. Louis culminates into a massive event 200 years in the making. It all ends in another nuclear detonation to the city.
The ghosts of 2077 play a dirge, a blues song about how war, war never changes.
The temperature is dropping, but it's nothing like the blizzard of 2298. Proper shelter at night is becoming non-negotiable. Drifters must either pool their resources to afford a homestead or they must rent from one of the few establishments remaining.
001.... completely fill out all miniprofile information with a ★ (star).
002.... ensure that you have an appropriate miniprofile avatar.
003.... submit your character to the Site Directory topic.
Application Topic Title
Topic Title: Name
Topic Description: Age, Faction, Play-By SKILL & PERKS & MORE You may select which skills & perks best suit your character from those offered in the Fallout series. Be advised, however, that some skills & perks may be subject to denial and percentage/point based skills & perks add no such percentages or points to your character.
FALLOUT SKILLS & FALLOUT PERKS & Brotherhood of Steel FURTHER MATERIAL Weapons & Gear may only be generic types found in the games & must match your S.P.E.C.I.A.L. stats to utilize. No "special" weapons. Companions are any sort of familiar that travels with your character. Note: companions do not share in your character's protections!
(extremes are mostly utilized for comical flavoring)
Remember to play to your S.P.E.C.I.A.L. with your character. Weaknesses are just as important to who the character is as strengths are.
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Posted: Jun 2 2012, 06:33 PM
biography by FALLOUT 66 STAFF
SKILLSN/A N/A N/A N/A
PERKSN/A N/A N/A N/A N/A
WANTED CHARACTER ADS
Teacher : 18+, human, male/femaleRuns the only school in St. Louis within The House. Would be familiar with Downtown locals - especially those also living within the courthouse.
Overseer : 20+, human, femaleWould be newly promoted into the position. Would be very familiar with the vault dwellers, proactive in vault happenings, & overseeing outside world relations.
Barkeep : 21+, human/ghoul/synth, male/femaleWould accept ownership of the Double Barrel from Forrest Robinson to both run & own the bar. Would be familiar with Downtown locals.
Mechanic : ??, human/ghoul/mutant, male/femaleBoth the owner & head mechanic of War Toys Mechanics in Union Station. Would be a real greaser gear-head & highly esteemed by the Sixers & general motorists.
Chef : ??, human/ghoul/mutant, male/femaleThe owner and head chef of Flavor of the Weak Diner in Union Station. A favorite chow hub for the Sixers and visiting peoples.
Concierge : Filled!Manages & maintains guest rooms on the 2nd level of the River King Casino. Would be on close terms with all other casino characters.
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